EPISODES

James Salt shares insights on game design

James Salt shares insights on game design

Published: 2008-03-07

Length: 27 minutes

Recorded at: Workshop

Language: English

James Salt, Lead Designer at DICE, gives many useful hints at how to make game development work, starting at the design stage. He also puts his suggestions in to fresh perspective by showing how it all was applied to Battlefield Heroes.

Finale summary

Finale summary

Published: 2008-09-03

Length: 32 minutes

Recorded at: Finale

Language: Swedish

A summary of the finale of SGA08, with interviews of all the nominated teams conducted by Orvar Säfström.

DICE: Yashar Moradbakhti on Project Management

DICE: Yashar Moradbakhti on Project Management

Published: 2009-05-05

Length: 38 minutes

Recorded at: GDE #4 DICE

Language: Swedish

Yashar Moradbakhti, Development Director at DICE, talks about project management in game development.

DICE: Karl-Magnus Troedsson on Battlefield 1943

DICE: Karl-Magnus Troedsson on Battlefield 1943

Published: 2009-05-05

Length: 28 minutes

Recorded at: GDE #4 DICE

Language: Swedish

Karl-Magnus Troedsson, Executive Producer at DICE, talks about the Battlefield franchise and how to develop a game for free.

Workshop - EA DICE

Workshop - EA DICE

Published: 2009-03-24

Length: 20 minutes

Recorded at: Workshop

Language: English

Yashar Moradbakhti talks about how you take your game to the market and make money.

Tips from the jury, Oskar Burman

Tips from the jury, Oskar Burman

Length: 7 minutes

Language: English

Oskar Burman from DICE talks with Swedish Game Awards.

Tips from the jury, Patrick Liu

Tips from the jury, Patrick Liu

Length: 11 minutes

Language: English

Interview with Patrick Liu from DICE. What makes a game?